Sign up to our mailing list for news about Deckchairs on the Titanic

* indicates required
"I absolutely loved this game.
Deckchairs on the Titanic has a somewhat Go or Chess-like feel, and I am a big fan of both. Forward planning, spatial and logical reasoning, and a healthy dose of ruthlessness are all needed to secure victory."
‘Rearranging the Deckchairs on the Titanic’ is a metaphor for wasting time dealing with things that are not important, while ignoring a much more serious problem…
…but there’s customers to please and tips to earn, so you’d better get those deckchairs in place!
The year is 1912. The unsinkable Titanic is setting sail on her maiden voyage across the Atlantic, and you have secured yourself the coveted position of deckchair attendant on the first-class promenade. To earn tips, you must fight other attendants to reserve deckchairs for passengers in their favourite spots on the promenade. Keep rearranging your deckchairs even as the ship rocks from side-to-side and a pesky block of ice skids around the deck. 

There’s nothing to worry about, the ship is unsinkable – just keep your eye on those deckchairs!

"It sounds like a strange theme, but actually it's a quick, thinky, filler game ... [that] really shines with four players. For a shorter filler game of 20 minutes there are oodles of strategy."

Deckchairs on the Titanic is a themed abstract board game. Each round players take turns to move a deckchair, push the ice block, or place their deckchair attendant. At the end of the round all the deckchairs move one space in the direction the ship is swaying, as indicated by the ship movement cards. You can see the next two rounds so you can try to plan ahead.

After the ship has swayed, all players collect their tips, and the winner is the player with the most tips after a set number of rounds.

The seemingly simple prospect of moving your deckchairs to the right places to score points is confusingly complex in practice. This is a light weight puzzler, which comes alive through the player interactions with the ice block. 

"[This] is a quick, tactical, well themed abstract game that is fun with all player counts but increased player count tends to more random fun rather than the tight strategic play of the lower player counts. Don't be afraid to go for the long game, it's not that long!"

The short game runs over 4 or 6 rounds and has a playtime of 15-30 minutes, with a long game over 8 or 9 rounds playing around 30-45 minutes.

Game replayability is maximised through the inclusion of multiple play boards with different starting and scoring places. We have balanced these boards using AI simulations to find balanced boards. 

Further board states will be released print and play and in future expansions so you can keep the game fresh for years to come.

"Really nice little abstract, plays quick, solid game. Wish it well on KS later in the year."
"DOTT really is a fun and original game which we can't compare to anything we've played yet. It looks good, plays great and delivers lots of fun for any player count."

Zatu Games Preview, July 2021

Board Game Mechanics review, June 2021

JestaThaRogue video review, Airecon 2020

Deckchairs on the Titanic game
"This is a grand little family game that will give gamers something to crunch on too"
Deckchairs On The Titanic Board Game
Deckchairs on the Titanic is a well-designed abstract strategy game with a distinctive charm. It's easy to learn, and the 'theme' adds hugely to its appeal.

Free Print-and-Play Edition

Download your copy here:

Full Ink Download
Low Ink Download

You will need to print between 4 and 8 A4 sheets and supply the following pieces: 

  • 3 meeples or similar pieces in each player colour
  • 1 ice block piece
  • Deckchair pieces according to the number of players:
    2 player: 6 red and 6 blue pieces
    3 player: 4 red, 4 blue, and 4 yellow pieces
    4 player: 3 red, 3 blue, 3 yellow, 3 green or cyan pieces
Print and Play full ink edition
Full ink version

Latest News